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3rd World Farmer is a new kind of game. An experiment in the genre of Serious Games, it aims at simulating the real-world mechanisms that cause and sustain poverty in 3rd World countries.
In the game, the player gets to manage an African farm, and is soon confronted with the often difficult choices that poverty and conflict necessitate. We find this kind of experience efficient at making the issues relevant to people, because players tend to invests their hopes in a game character whose fate depends on him. We aim at making the player "experience" the injustices, rather than being told about them, so as to stimulate a deeper and more personal reflection on the topics.
We think the game has the potential to be an eye-opener to people who have become accustomed to the ordinary means of communicating third world desperation. Our aim is to have everybody play the game, reflect, discuss and act on it. The game is well suited to start off discussions about 3rd World issues, so we also encourage teachers to use it in their classes.
Although the current version of the game is finished and fully playable, we will continue developing the game, updating and adding new content so as to get as rich and well-nuanced a simulation as possible. We would like our forums to be a place where discussions arise and solutions to real-world problems are suggested.
The first prototype of the game was developed as a students' project at the IT-University in Copenhagen, Spring 2005. All initial participants were actively involved in shaping the original concept to a playable game. Actually, the very most of the game features have been discussed by the entire group until a fitting solution was agreed upon.
The team behind 3 World Farmer insists on a flat organizational structure where everybody is heard and respected. We find that this has been the best way to come up with good ideas and ensure that we pursue common goals.
The positive evaluation and feedback from user testing inspired some of us to continue developing the game
and to publish it online in its current version. Our work to shape the prototype into a fully playable game
has so far involved meetings and correspondence with relief agencies and game professionals.
The latest release (Nov 23rd, 2006) is the result of feedback from people at our forums and elsewhere, resulting in a major make-over with tons of new features and cool new graphics by Benjamin, implemented by Frederik.
Prototyping team:
Current Development team:
02-20-2007 Launched on Newgrounds Awarded the Daily 3rd Place Award! :)![]()
02-16-2007 Launched on www.neodelight.com
12-05-2006 This site up at new webhost.
11-23-2006 New version launched on www.ArcadeTown.com
11-15-2006 New version sneak preview launch on dr.dk/spil - Denmark's largest electronic media enterprise. Radio news coverage (1 Million listeners)
07-11-2006 Site closed down by webhost. Too much traffic. Various mirrors up. No forums, to avoid server strain.
05-27-2006 3rd World Farmer site restored >:D
05-27-2006 3rd World Farmer site hacked... >:(
05-20-2006 Official site up at new webhost.
05-16-2006 Temporary mirror sites up.
05-15-2006 Site down because of massive traffic from www.FARK.com
05-14-2006 We were mentioned at www.FARK.com! Cool :)
05-09-06 Linked to:
04-30-2006 Version 3.5 up
11-07-2005 Version 3.4 up Forum opened